Filament Games - What's New in Game-based Learning - July 2023
The blog post from Filament Games titled "What's New in Game-based Learning - July 2023" provides a comprehensive update on the latest developments in the realm of game-based learning. The article, written by Alyssa Froehling, covers a variety of topics, including initiatives to promote diversity in the STEM digital development industry, the role of video games in maintaining social connections during the summer, the use of games for activism and social change, and the positive psychological effects of video games.
Some of the key highlights from the blog post include:
- Miss Beloit 2023, Angelica Chapman-Sykes, is using her pageant platform to promote diversity in the STEM digital development industry through an initiative called Game Changers: Diversifying STEM Through Video Game Development.
- An article from AbleGamers explains how video games help children stay connected with their friends during the summer, emphasizing that video games have evolved beyond mere entertainment and now provide an interactive platform for socializing.
- The role of video games as a medium for activism is constantly evolving, with games being used to educate individuals of all ages about important societal issues.
- The Light in the Darkness is a free educational game that takes place during the Holocaust, providing a sobering depiction of the family’s journey and the ominous path that lies ahead.
- Dr. Rachel Kowert, a research psychologist, has been studying video games for 15 years, and one of her main goals is to prove that video games have positive effects on individuals and society.
- Rovio Entertainment, the Finnish company behind Angry Birds, has partnered with Legends of Learning to create educational versions of the popular Angry Birds games, focusing on teaching STEM concepts to children.
Analysis
The blog post provides a comprehensive overview of the latest developments in game-based learning, highlighting the diverse ways in which games are being used to enhance learning and promote positive social change. From promoting diversity in STEM to serving as a medium for activism, games are proving to be powerful tools for education. The examples provided in the blog post illustrate the potential of games to provide engaging, interactive, and personalized learning experiences. However, the post also highlights the need for careful research and conversation around video games, given their wide-reaching impact on individuals and society.
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